As I leave the holiday season behind me I find myself thinking about some of the good fortune I’ve had in my life. My career is certainly one of the things for which I’m most thankful. There are few jobs in this world that will pay you play games. But[…]
Happy New Year/Badlands Draw Winner!
Let me commence this blog by wishing each and every one of you a very happy 2017. I am personally still getting over the fact that people born in 1999 will be legal adults this year, and my beard is growing whiter with this information. Here at SHG, we are[…]
The Art of Drawing
Last week Star Pirates Infinity development was focused on additional polish to the UI and various bug fixes. Much of the required card art is done, so our art team can focus less on drawing cards, and more on the clean up of the UI. It ended up being one[…]
The Varying Aspects of Game Design
It may come as little surprise, but it’s often the little things in game development that trip you up. The focus this week for Star Pirates Infinity is on QA of the code that’s been written the last few weeks. I was reminded of the importance of having a library[…]
Multilingual gaming, without a babelfish in your ear…
We’ve been much too quiet lately, apologies for that, and I’ve decided the solution is simply to start talking. Cue the Pink Floyd. Legacy Games Zombie Moon has more missions. Guts and Glory is sunset, but playable if you have the game. Star Pirates now has a Leviathan class[…]
Home Sweet Home: Discordia
Home is where they have to let you in… In Discordia, we let everyone in! What do you think of Discordia’s concept?
Murderous Rex: MEAN, not so GREEN, FIGHTING MACHINE!
Here’s a look at our heaviest hitter. Be careful running into him in battle because whether you’re stronger than him or not, he won’t got down without a fight.
The Beginning of a New Adventure
Nice to meet you! My name is Billy, and I am new at SHG Studios. This is my first blog, so bear with me. I am a Unity Developer fresh out of Brock University in St. Catharines. Developer is kind of a broad term, so I will just say involves[…]
Press Start by Chris Sinclair
The last week and a half have been quite a humbling moment for me, as I am finally done school and getting paid to do what I love. I started working at SHG Studios on the 27th of June in 2016, and I am loving every moment of it. I[…]
On Synergy and Dedication by Billy Stone
I left Brock University and did an internship at an animation studio close by, in St. Catharines. I was then offered a very lucky opportunity: being a Unity Developer for SHG Studios. I have, so far, spent 2 weeks here and already learned a years’ worth of tools, techniques, and[…]