A relatively recent but very promising addition to the Snakehead household is the reclusive genius known to some as Proteus454, and to most as Robin Armstrong. As he patiently awaited his Geneva Convention mandated quarter-hour of freedom from the chains holding him to his desk, we sat down with him[…]
The Snakehead Interviews – Jeremy Martin
Like a mighty octopus, the cybernetic tendrils of Snakehead Games encircle and throttle the information superhighway, but like any cephalopod, we’re nothing without the legions of loyal gnomes working the furnaces day and night. Ludicrous metaphors aside, we decided to have a word with a particular hotshot programmer/graphics artist who[…]
The Move (III)
Oho! Ahead of schedule, here’s the riveting conclusion! So. After a certain amount of confusion, exertion and mumbled swears, the beautiful new Snakehead central was complete! Safely ensconced away from natural sunlight, and having scored the sweetest of desks, your humble scribe toils away seeking new and interesting situations for[…]
The Move (II)
Well, now it was time to roll up the sleeves, spit on the palms and delegate as much physical labour as we possibly could. As before, click for all the gruesome details of a full-sized pic… Naturally, the juniors of the organization had little success with that last objective. *chuckle*[…]
The Move (I)
Remember last week when we intimated that we’d just finished up picking up stakes and relocating a mighty, oh, ten feet as the crow flies? Well, we weren’t just saying that. And the proof, as they say, is in the pudding. Or in this case, the jpegs. But don’t take[…]